Comparing state of the art rendering algorithms with special emphasis on mapping fractal images

By: Call Number: AIT RSPR no. CS-90-1 Contributor(s): Material type: SeriesSeries: Asian Institute of Technology. Research studies project report ; no. CS-90-1Publication details: Bangkok : Asian Institute of Technology, 1990Description: 74 pSubject(s): Online resources: Dissertation note: Research Studies Project Report (M. Eng.) - Asian Institute of Technology, 1990 Summary: In recent years, computer graphics has developed very rapidly. A lot of research is going on to produce more realistic image display. The objective of this research is to give a detailed study of literature available on rendering algorithms, and indicate frontiers of current research in rendering, such as fractals, ray tracing and radiosity. Besides this, for texture mapping, its mathematical structure is developed in detail. Objects in the real world are often textured. It is so that a lot of patterns in nature are fractals. We can immediately see two important problems: 1. Finding the iterated function set to generate a specific texture (e .g . , texture on apple); 2. Given the fractal picture structure, generate . the mapping on the object . The author has designed a mapping algorithm, to map fractal images from iterated function sets directly onto 3D objects based on two known algorithms (i .e. , the Deterministic Algorithm and the Random Iteration Algorithm). The algorithm has been implemented and tested on simple 3D objects such as cylinder and sphere . It is hoped that this algorithm will extent the use of fractal images in the world of pattern design such as pottery, carpets and the aparel industry.
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A research study submitted in partial fulfillment of the requirement for the degree of Master of Engineering, School of Engineering and Technology

Research Studies Project Report (M. Eng.) - Asian Institute of Technology, 1990

In recent years, computer graphics has developed very rapidly. A lot of research is going on to produce more realistic image display. The objective of this research is to give a detailed study of literature available on rendering algorithms, and indicate frontiers of current research in rendering, such as fractals, ray tracing and radiosity. Besides this, for texture mapping, its mathematical structure is developed in detail. Objects in the real world are often textured. It is so that a lot of patterns in nature are fractals. We can immediately see two important problems: 1. Finding the iterated function set to generate a specific texture (e .g . , texture on apple); 2. Given the fractal picture structure, generate . the mapping on the object . The author has designed a mapping algorithm, to map fractal images from iterated function sets directly onto 3D objects based on two known algorithms (i .e. , the Deterministic Algorithm and the Random Iteration Algorithm). The algorithm has been implemented and tested on simple 3D objects such as cylinder and sphere . It is hoped that this algorithm will extent the use of fractal images in the world of pattern design such as pottery, carpets and the aparel industry.

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