TY - SER AU - Kuo,Hsueh-wu AU - Krisorn Jittorntrum, AU - Gupta,Gopal K. AU - Kaew Nualchawee ED - Retired Servicemen Engineering Agency, Republic of China, TI - Towards automated decision making: a case study of Thai chess T2 - Thesis PY - 1980/// CY - Bangkok PB - Asian Institute of Technology KW - Game theory KW - Decision-making N1 - A thesis submitted in partial fulfillment of the requirements for the degree of Master of Engineering, School of Engineering and Technology; Thesis (M.Eng.) - Asian Institute of Technology, 1980 N2 - The history of human beings' trying to create "Machine Intelligence" can be traced back to the beginning of 18th century. The advent of computer makes this human beings' profound desire possible. Due to their well defined rules and charming features, many games, especially chess, have been intensively studied and coded into computer programs. This study intends to map the human being's decision making process in playing games onto machine's representation. First, an effective machine representation of the chess environment is defined which serves as the basis for all subsequent game analyses and calculations. Second, the pre analysis similar to a human player is designed to facilitate game calculation. Last, a human-like transformational evaluator and a selective tree searching procedure are formulated to select an optimized move. A computer program for playing Tahi Chess has been developed along with the human player's approach. It makes the moves very closely as a human player does. UR - http://203.159.5.9/ait-thesis/detail.php?q=B21930 ER -