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  <titleInfo>
    <title>Comparing state of the art rendering algorithms with special emphasis on mapping fractal images</title>
  </titleInfo>
  <name type="personal">
    <namePart>Cao, Qi</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Bohez, Erik L.J.</namePart>
    <role>
      <roleTerm type="text">Chairperson</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Huynh, Ngoc Phien</namePart>
    <role>
      <roleTerm type="text">Co-Chairperson</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Zhao, Ming</namePart>
    <role>
      <roleTerm type="text">Examination Committee</roleTerm>
    </role>
  </name>
  <name type="corporate">
    <namePart>DAAD, The Government of Federal Germany</namePart>
    <role>
      <roleTerm type="text">Scholarship donor</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">series</genre>
  <genre authority="marc">technical report</genre>
  <originInfo>
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    </place>
    <place>
      <placeTerm type="text">Bangkok</placeTerm>
    </place>
    <publisher>Asian Institute of Technology</publisher>
    <dateIssued>1990</dateIssued>
    <issuance>continuing</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
    <extent>74 p.</extent>
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  <abstract>In recent years, computer graphics has developed very rapidly.  A lot of research is going on to produce more realistic image display.  The objective of this research is to give a detailed study of  literature available on rendering algorithms, and indicate frontiers  of current research in rendering, such as fractals, ray tracing and  radiosity. Besides this, for texture mapping, its mathematical  structure is developed in detail. Objects in the real world are  often textured. It is so that a lot of patterns in nature are  fractals. We can immediately see two important problems:  1. Finding the iterated function set to generate a specific  texture (e .g . , texture on apple);  2. Given the fractal picture structure, generate . the mapping  on the object .  The author has designed a mapping algorithm, to map fractal  images from iterated function sets directly onto 3D objects based  on two known algorithms (i .e. , the Deterministic Algorithm and the  Random Iteration Algorithm). The algorithm has been implemented and  tested on simple 3D objects such as cylinder and sphere . It is hoped  that this algorithm will extent the use of fractal images in the  world of pattern design such as pottery, carpets and the aparel  industry.</abstract>
  <note>A research study submitted in partial fulfillment of the requirement  for the degree of Master of Engineering, School of Engineering and Technology</note>
  <note>Research Studies Project Report (M. Eng.) - Asian Institute of Technology, 1990</note>
  <subject authority="lcsh">
    <topic>Computer graphics</topic>
  </subject>
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    <titleInfo>
      <title>Research studies project report ; no. CS-90-1</title>
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    <name type="corporate">
      <namePart>Asian Institute of Technology.</namePart>
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    </name>
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  <identifier type="uri">http://203.159.5.9/ait-thesis/detail.php?q=B18160</identifier>
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