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035 _a.b12410883
099 9 _aAIT Intern Proj. no.SM-20-
100 0 _aWongsakarn Inthapibool
245 1 0 _aPunica boardgame market research
260 _aPathum Thani, Thailand :
_bAsian Institute of Technology,
_c2020
300 _a10 leaves :
_bill.
490 1 _aIntern Project;
_vno. SM-20-
500 _aAn Intern Project submitted in partial fulfillment of the requirements for the degree of Master of Business Administration in Business Administration
502 _aIntern Project (M.B.A.) - Asian Institute of Technology, 2020
520 _aPunica publish has been in comic business for more than a decade. As Punica is owning various quality contents, the CEO wants to diversify the product. With CEO passion to boardgame, Punica is aiming to make boardgames from its own content. At the time, boardgame market has been growing rapidly which is a good sign. This intern project aims to gain customer insight from boardgame consumer in Thailand in different target group. The main data collection is qualitative interview with target group supported by outsourced data from existing boardgame developer in the market. The result shows some useful insight that could answer some questions such as 2Which group of customers are price sensitive3 and 2What boardgame features should be avoid for certain customer group3. At the end, the author provides a couple of advices to generate revenue in the future.
650 0 _aBoard games
_xMarketing
700 1 _aLevermore, Roger,
_eChairperson
700 1 _aBadir, Yuosre F. M.,
_eExamination Committee
700 1 _aRansom, Lakeesha K.,
_eExamination committee
710 2 _aHis Majesty the King{u2019}s scholarship (Thailand),
_eScholarship Donor
810 2 _aAsian Institute of Technology.
_tIntern Project;
_vno. SM-20-
856 4 0 _3Full-Text
_uhttp://203.159.5.9/ait-thesis/detail.php?q=B19755
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